Going Medieval is a plague survival game coming to Steam later this year, developed by Foxy Vogel and published by The Irregular Corporation.
With citizen management, raids, illnesses, moods, weather changes and the ability to operate houses in the mountainside, the game has features of other popular colony survival games like Rimworld and Dwarf Fortress.
Set in one of the darkest periods in history, after millions of people have been killed by the Black Death in Europe, Going Medieval puts you in command of a group of laggards. What Is Going Medieval? A Detailed Rimworld-esque Colony Survival Simulator Arriving On PC Later This Year
Protect your citizens from disease, build a fortress to stem raids and fanatics, and make sure your new village doesn’t go completely crazy.
Each citizen has skills counters, from breeding to mining. Their moods – like food, housing and sleep – measure their effectiveness at work and their proximity to abandon your village or embark on a murderous outburst.
Part of what makes colony survival sims so popular is the randomness of your citizens’ traits and personalities. From the Going Medieval Steam page, he states that “the villagers have personal stories” and will interact with each other in unique ways.